Skripsi S1

Record Data Skripsi S1
MhswID :
170601011
Judul :
RANCANG BANGUN MEDIA PEMBELAJARAN UNTUK MATA PELAJARAN IPA BERBASIS ANDROID
Penulis :
AMI RESTIA NINGSIH
Abstrak :
ABSTRAK Rancang Bangun Media Pembelajaran Untuk Mata Pelajaran IPA Berbasis Android (AMI RESTIA NINGSIH) Permasalahan yang dihadapi peserta didik kelas VI SDN 013 Balam Jaya dalam proses belajar mengajar media yang digunakan guru masih berupa buku paket dan metode ceramah sehingga kurangnya pertisipasi siswa dalam proses belajar, berdasarkan data hasil belajar peserta didik mata pelajaran IPA materi tumbuhan sahabatku masih rendah. Berdasarkan masalah tersebut dibuatlah media pembelajaran untuk mata pelajaran IPA berbasis android. Tujuan dari penelitian ini adalah menghasilkan media pembelajaran berbasis android pada mata pelajaran IPA materi tumbuhan sahabatku bagi siswa kelas VI SDN 013 Balam Jaya serta mengukur kelayakan media. Metode yang digunakan adalah Research and Development (R&D) dengan model pengambangan 4-D tanpa tahap penyebaran karena terbatasnya waktu dan biaya penelitian, teknik pengumpulan data menggunakan observasi, wawancara dan angket dengan skala Likert untuk respon. Validasi dilakukan oleh ahli materi dan ahli serta hasil uji coba peserta didik. Hasil penilaian media pembelajaran untuk mata pelajaran IPA berbasis android pada ahli materi dengan persentase 96.6% kategori Sangat Layak, dan ahli media dengan persentase 96,33% kategori Sangat Layak, sedangkan uji responden peserta didik kelas VI SDN 013 Balam Jaya persentase dengan hasil 86.49% kategori Sangat Layak. Berdasarkan hasil penelitian yang dilakukan diperoleh kesimpulan bahwa media pembelajaran untuk mata pelajaran IPA berbasis android ini layak digunakan. Kata kunci : Media pembelajaran, Metode Research and Development (R&D), Model 4-D (Four D), Smart Apps Creator
Abstrak Inggris :
ABSTRACT Design and Build Learning Media for IPA Science Subjects Based on Android (AMI RESTIA NINGSIH) The problems faced by class VI students at SDN 013 Balam Jaya in the teaching and learning process, the media used by the teacher was still in the form of textbooks and the lecture method so that the lack of student participation in the learning process, based on data on student learning outcomes in science subjects, my best friend's plant material was still low. Based on these problems, learning media for Android-based science subjects were made. The purpose of this research is to produce android-based learning media in the science subjects of my best friend plant material for sixth grade students at SDN 013 Balam Jaya and measure the feasibility of the media. The method used is Research and Development (R&D) with a 4-D (Four-D) development model without a deployment stage due to limited time and research costs, data collection techniques using observation, interviews and questionnaires with a Likert scale for responses. Validation was carried out by material experts and experts as well as the results of student trials. The results of the assessment of learning media for Android-based science subjects on material experts with a percentage of 96.6% in the Very Eligible category, and media experts with a percentage of 96.33% in the Very Eligible category, while the respondent test for class VI students at SDN 013 Balam Jaya with a percentage of 86.49%. Very Eligible category. Based on the results of the research conducted, it was concluded that the learning media for Android-based science subjects was feasible to use. Keywords: Learning media, Research and Development (R&D) Method, 4-D Model (Four D), Smart Apps Creator
Tahun :
2022
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